INTERNATIONAL JOURNAL OF INFORMATION AND COMMUNICATION TECHNOLOGIES

USING AFFECTIVE COMPUTING METHODS TO SIMULATE ACTION SCENARIOS IN VIDEO GAMES

Authors

  • Қадыр Сарсеенбек Kazakh-British Technical University

DOI:

https://doi.org/10.54309/IJICT.2022.12.4.003

Abstract

This article discusses ways to analyze the emotions of players to predict further actions and build a virtual environment for them. Affective computing is used in various fields of computer science, showing its applicability to various tasks. In the video game industry, efficient computing can bring great benefits, as the emotional involvement of the player is very important. This article is devoted to the development of a system for personalizing the gaming experience with the help of emotional modeling and adjustment of virtual reality in real time.

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Published

2022-12-15

How to Cite

Сарсеенбек, Қ. (2022). USING AFFECTIVE COMPUTING METHODS TO SIMULATE ACTION SCENARIOS IN VIDEO GAMES. INTERNATIONAL JOURNAL OF INFORMATION AND COMMUNICATION TECHNOLOGIES, 3(4), 34–40. https://doi.org/10.54309/IJICT.2022.12.4.003

Issue

Section

SOFTWARE DEVELOPMENT AND KNOWLEDGE ENGINEERING
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