CLASSIFICATION OF EDUCATIONAL COMPUTER GAMES, THEIR ROLE AND PLACE IN THE EDUCATIONAL PROCESS
DOI:
https://doi.org/10.54309/IJICT.2023.15.3.004Keywords:
digital technologies, gamification, educational computer games, classification of computer gamesAbstract
The computer game industry is growing rapidly, does not stop, but only
accelerates with the advent of new technologies. Games change not only some individual
habits of people, but also the global behavior of society as a whole. In this regard, many
scientists recognize the need for additional research in this area to achieve positive
results from the use of gamified systems. This article is devoted to the consideration
of the main approaches to the classification of computer games used in teaching in
the education system. The analysis of possible classifications of computer games and
the grounds for new classifications given in this article serves, in our opinion, as an
illustration of how diverse computer games are, including in their psychological aspects
and characteristics.
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Copyright (c) 2023 INTERNATIONAL JOURNAL OF INFORMATION AND COMMUNICATION TECHNOLOGIES
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