INTERNATIONAL JOURNAL OF INFORMATION AND COMMUNICATION TECHNOLOGIES

CLASSIFICATION OF EDUCATIONAL COMPUTER GAMES, THEIR ROLE AND PLACE IN THE EDUCATIONAL PROCESS

Authors

  • С.А. Медетбаева
  • А.А. Тенгаева
  • Т. Дукенов
  • З. Дуйсен

DOI:

https://doi.org/10.54309/IJICT.2023.15.3.004

Keywords:

digital technologies, gamification, educational computer games, classification of computer games

Abstract

The computer game industry is growing rapidly, does not stop, but only
accelerates with the advent of new technologies. Games change not only some individual
habits of people, but also the global behavior of society as a whole. In this regard, many
scientists recognize the need for additional research in this area to achieve positive
results from the use of gamified systems. This article is devoted to the consideration
of the main approaches to the classification of computer games used in teaching in
the education system. The analysis of possible classifications of computer games and
the grounds for new classifications given in this article serves, in our opinion, as an
illustration of how diverse computer games are, including in their psychological aspects
and characteristics.

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Published

2023-09-15

How to Cite

admin С. М., А.А. Тенгаева, Т. Дукенов, & З. Дуйсен. (2023). CLASSIFICATION OF EDUCATIONAL COMPUTER GAMES, THEIR ROLE AND PLACE IN THE EDUCATIONAL PROCESS. INTERNATIONAL JOURNAL OF INFORMATION AND COMMUNICATION TECHNOLOGIES, 4(3), 50–58. https://doi.org/10.54309/IJICT.2023.15.3.004

Issue

Section

ЦИФРОВЫЕ ТЕХНОЛОГИИ В РАЗВИТИИ СОЦИО-ЭКОНОМИЧЕСКИХ СИСТЕМ
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