ENHANCING LEARNING THROUGH HUMAN-CENTRIC DESIGN: A NOVEL PLATFORM
DOI:
https://doi.org/10.54309/IJICT.2024.20.4.005Keywords:
Human-Centric Design, Gamification, Learning Platform, Online Learning, User EngagementAbstract
This paper explores the development and effectiveness of a gamified learning platform designed to enhance student engagement and learning outcomes. Traditional teaching methods in higher education often fail to address the diverse learning needs of students, leading to reduced engagement and efficacy. Our study aims to bridge this gap by incorporating elements from cognitive science, gamification, and comics into a new e-learning platform. The platform was developed using the Angular framework and featured various interactive components such as video lessons, picture-text-text (PTT) animations, and comic strips to motivate students. We conducted an experiment with 12 students divided into four groups: one using traditional learning methods and three using different types of content on the gamified platform. Participants' knowledge was assessed through pretests and posttests, and their mood and engagement levels were measured using a funometer. Results showed that students using the gamified platform, especially those in the Type 1 group (comics followed by video and PTT), had significantly higher learning gains and better mood scores compared to those using traditional methods. The study highlights the potential of gamified and human-centric designs in improving educational experiences. Future research will focus on testing the platform across different age groups and subjects to better understand its broader applicability and long-term effects on student motivation and learning.
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Copyright (c) 2024 INTERNATIONAL JOURNAL OF INFORMATION AND COMMUNICATION TECHNOLOGIES

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