GAMIFICATION IN EDUCATION
DOI:
https://doi.org/10.54309/IJICT.2021.06.2.017Keywords:
Gamification, Game-based Learning, Education, E-learning, game mechanics, game dynamics, game designAbstract
The rapid advancement of technologies and the growing amount of information exchange provide new approaches to improving educational processes through various methods. Gamification becomes one of those effective practices and stimulations to increase motivation and engagement of learners in the educational environment. Given the importance of education in contemporary academics and culture, this article examines how gamification is being used in the learning process and provides a more precise picture of the results achieved so far and how they were achieved.
Downloads
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2021 International Journal of Information and Communication Technologies
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
https://creativecommons.org/licenses/by-nc-nd/3.0/deed.en