INTERNATIONAL JOURNAL OF INFORMATION AND COMMUNICATION TECHNOLOGIES

Освещение новых идей, вопросов науки и техники, последних разработок и исследований для специалистов широкого круга

GAMIFICATION IN EDUCATION

Authors

  • Nurgaliyev M.K.
  • Alimzhanova L.M.

DOI:

https://doi.org/10.54309/IJICT.2021.06.2.017

Keywords:

Gamification, Game-based Learning, Education, E-learning, game mechanics, game dynamics, game design

Abstract

The rapid advancement of technologies and the growing amount of information exchange provide new approaches to improving educational processes through various methods. Gamification becomes one of those effective practices and stimulations to increase motivation and engagement of learners in the educational environment. Given the importance of education in contemporary academics and culture, this article examines how gamification is being used in the learning process and provides a more precise picture of the results achieved so far and how they were achieved.

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Published

2021-06-15

How to Cite

Nurgaliyev, M., & Alimzhanova, L. (2021). GAMIFICATION IN EDUCATION. INTERNATIONAL JOURNAL OF INFORMATION AND COMMUNICATION TECHNOLOGIES, 2(2), 128–132. https://doi.org/10.54309/IJICT.2021.06.2.017
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